In addition, the editing often introduced bugs and errors into levels that often made me have to start a level from scratch or abandon it all together. In hindsight I don’t know why I bothered with this at all. Objects, and NPCs, could be placed by running the player character around a level and then creating an object wherever the player character was standing at that moment. LUGARU MYTH MODThe only way to mod the game involved activating a debug mode, deleting all the objects one by one from a preexisting map, and then placing new objects. LUGARU MYTH SOFTWAREThere was no dedicated software for editing maps. Making levels in Lugaru was clunky and painful. The systems in this game are actually pretty deep and emergent considering the simplicity of it (and that it was made entirely by one person).Īgain, feel free to skip this if you want to get straight to the post mortem. If you’ve ever played Bungie’s Oni, it’s a little like that. You can also use knives, staves, and swords to fight as well. There’s also the ability to sneak up on opponents and stealth kill them. It’s weird to get used to, but can be very versatile once you do. In Lugaru, the fighting system involves a context sensitive attack-counter system. It was a simple game made entirely by David Rosen who was like 17 or something at the time Lugaru was an indie game about kung-fu rabbits fighting each, and also wolves. But, feel free to skip this if you want to get straight to the postmortem. So, to understand my mod I suppose I should describe the base game. I made my mod way back in early 2009 and the forum post where I posted it still exists on Wolfire’s website. The first thing I’ll look at will be a mod I made for the indie game Lugaru, by Wolfire Games (aka David Rosen) (the sequel, Overgrowth, is currently being developed). Nevertheless, I figured that with all the analyzing and critiquing of other games that I do that it was about time I did some postmortems of my own extant work (some of my earlier modding, game design, and programming, as well as games I made on my graphing calculator, have been lost to history). For most of my life I’ve only had outdated Macs handed down to me by family. There’s various reasons for this including that I’ve never had quality, modern PC hardware. I myself have dabbled in game design and modding over the years. I still haven’t gotten through my backlog, but felt like jumping to this anyway. OH MAN! I have been trying to get through a backlog of ideas so that I could finally get to this.
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